Monday, January 29, 2007

Gamer Geek!

I am a gamer geek. I've come to this conclusion after this last weekend when I played D&D 2nd ed. Fred's decided to GM a serious power-game, and it's got a great twist: We're evil characters (or at least, we're morally challenged), and it's a custard pie campaign! Yay me!

My character is a Ranger elf, who is randomly color-blind, has no sense of direction, and has an anger-management problem.

Windsong's character is a Wizard, who has a 50% chance of narcalepsy if he casts a spell, and a 50% chance of narcalepsy if he gets touched by feathers... Oh, and he has a thing for cross-dressing.

We're wanting to add more characters onto this, so if you're interested in a Saturday night game starting around 8:30pm, at our house, and you have a distinct lack of propriety, come on by!

We've already managed to hurt Fred's head several times - and he had to take a few puffs of his inhaler (the first time in WEEKS) because he was laughing so hard.

~M

2 comments:

Anonymous said...

ICK! 2nd Ed :p ;)

Sorry, will stick to the 1st ed rules that me and my friends virtually rewrote :p 3rd Ed and later are ok, but hard on the ref in my opinion, simply to stop an uber(Out of gm control) treasure run happening :D (Yes, I am an old school gaming geek :p )


Evil Campaign? Always fun... but ALWAYS more fun to sneak your E V I L assassin into a good party *Grins Evilly* Anyone who thinks that cant work well in the long run aint tried hard enough... nor read Dragonlance often enough ;p

Merripan said...

3rd ed?! EEEEEWWWWW! I much prefer 2nd ed to 1st, but that's because it does explain a lot mroe that can be useful: Fred, our GM, requests that we please roleplay - and that means really roleplay... Also, he uses stuff from 1st ed when he feels that it's good - and he's standardized a lot of the rolls, so that it's easier to come to a conclusion in a battle, and get through stuff faster and with more understanding of what just happened.

He has us roll 3 sets of stats and picks the best of the 3, and then we go from there. If we think of something that we want to do for our character, we only have to suggest it to him - if it's plausible, he goes for it. MUCH simpler than what goes in the book - he's been known to do a half-elf paladin before, simply because it sounded interesting within the confines of the story... I think a lot of issues with ANY level of D&D come from the GM being unwilling to look outside the box.

~M